Direction over deadline
The order of topics is promised; concrete dates are not. Done is whatever has been built well and calmly tested.
Roadmap · 2026 Public roadmap · as of October 2026
Viamundo grows in small, dependable steps. This plan shows the open focus areas – without fixed dates, but with a clear direction. Completed steps are documented in the patch notes.
Viamundo is developed step by step. What ships first follows the impact on the island and community feedback – not a schedule sheet.
The order of topics is promised; concrete dates are not. Done is whatever has been built well and calmly tested.
Feedback through the contact form shifts priorities. If a topic matters a lot, we hear that very clearly.
Delivered changes land in the news with patch notes. Whatever happens in the game is documented in public.
There will be no attacks, no ads and no selling of gameplay advantages – in no outlook of this plan.
How an improvement is made
4 × 1These workstreams are running. The ring shows where each stands – from "concept" via "in build" to "polishing" – and how open the field between stages remains: there are transitions, not deadlines.
Clearer first quests and more understandable guidance for roads, carriers and supply.
In build
Better overviews for bottlenecks, supplies and production chains.
Polishing
Clearer alliance projects and an easier start into trade and island visits.
In build
Further improvements for touch control and small screens.
Polishing
Expand keyboard operation, contrast and reduced motion further.
Concept
Stages up close
≈ < 100 %Concept: noted on a card – In build: visibly under construction – Polish: weighed and refined. Between the stages there are no deadlines, only transitions.
These topics wait right behind the running builds. As soon as a focus above ships, something from here moves up.
01 Knowledge
More guides on production chains, taxes, research and colonies.
02 In-game
Context-related tips directly on buildings and in the ledger.
03 Together
More shared goals and a clearer presentation of projects.
04 Learning
Clearer prerequisites and effects in the technology tree.
05 Late game
More grand projects and long-term goals for the Hanseatic city.
The order stays open: community feedback can move any topic forward.
Collected, noted and revisited regularly. Ideas only start once a slot on the plan frees up and the game idea permits.
New landscapes with their own production chains and resources.
More seasonal events and weekly tasks for the island.
A public selection of island postcards – only with the players' consent.
An English version of the guide content for players beyond the German-speaking region.
A short trailer and more screenshots for press and community.
To keep the direction dependable: these statements are not negotiable. They frame everything planned above.
Not part of the plan
Viamundo stays peaceful. Progress is made by you, not at the expense of others.
The game funds itself without ads or perks for paying players.
Done is what has been built and tested with care – not what fits a calendar page.
If a topic matters a lot to you or a problem stands in the way, that is an argument on the plan. Concrete examples and screenshots help most.
Screenshots and short descriptions help us respond fastest.
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Last updated: 21/10/2026
This plan stays in motion: feedback from real playthroughs changes the next steps.
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