Roadmap · 2026

What comes next,
milestone by milestone.

Viamundo grows in small, dependable steps. This plan shows the open focus areas – without fixed dates, but with a clear direction. Completed steps are documented in the patch notes.

  • Focus areas, not fixed dates
  • Order follows community feedback
  • Free stays free
Project chart No. 02 Edition MMXXVI
Project chart: a golden road climbs from the settlement past two landmarks to a telescope lookout. Milestones are labelled "in progress", "planned" and "outlook". N TODAY IN PROGRESS PLANNED OUTLOOK SCHWERPUNKT · 01 Tutorial SCHWERPUNKT · 02 Economy SCHWERPUNKT · 03 Multiplayer PROJECT CHART NO. 02 MMXXVI
Island realm · development plan Updated continuously
Focus areas in progress
5
Slated for next
5
Long-term ideas
5
Ads & premium currency
0
01 How this roadmap works

Focus areas, not calendar pages.

Viamundo is developed step by step. What ships first follows the impact on the island and community feedback – not a schedule sheet.

01

Direction over deadline

The order of topics is promised; concrete dates are not. Done is whatever has been built well and calmly tested.

02

The community weighs in

Feedback through the contact form shifts priorities. If a topic matters a lot, we hear that very clearly.

03

Released means documented

Delivered changes land in the news with patch notes. Whatever happens in the game is documented in public.

04

Promises stay binding

There will be no attacks, no ads and no selling of gameplay advantages – in no outlook of this plan.

How an improvement is made

4 × 1
Loop of four stations: announcement, build, review, release – connected by a running route. ANNOUNCEMENT BUILD REVIEW RELEASE Calm loop
Every release passes through the same loop.
02 Currently in progress

Five focus areas under the hard hat.

These workstreams are running. The ring shows where each stands – from "concept" via "in build" to "polishing" – and how open the field between stages remains: there are transitions, not deadlines.

55

The tutorial

Clearer first quests and more understandable guidance for roads, carriers and supply.

In build

  • Review quest order
  • Hints in workshop and ledger
82

The economy

Better overviews for bottlenecks, supplies and production chains.

Polishing

  • Bottleneck view
  • Chain balance per good
55

Multiplayer

Clearer alliance projects and an easier start into trade and island visits.

In build

  • Project board coming together
  • Visit tour drafted
82

Mobile

Further improvements for touch control and small screens.

Polishing

  • Larger touch targets
  • Layout at 320 px
25

Accessibility

Expand keyboard operation, contrast and reduced motion further.

Concept

  • Check focus order
  • Contrasts in dark mode

Stages up close

≈ < 100 %

Concept: noted on a card – In build: visibly under construction – Polish: weighed and refined. Between the stages there are no deadlines, only transitions.

03 Planned next

What follows the current builds.

These topics wait right behind the running builds. As soon as a focus above ships, something from here moves up.

01 Knowledge

Expand guides & help

More guides on production chains, taxes, research and colonies.

02 In-game

Contextual assistant

Context-related tips directly on buildings and in the ledger.

03 Together

Deepen alliances

More shared goals and a clearer presentation of projects.

04 Learning

Make research readable

Clearer prerequisites and effects in the technology tree.

05 Late game

Continue grand projects

More grand projects and long-term goals for the Hanseatic city.

The order stays open: community feedback can move any topic forward.

04 Long-term ideas

These ideas drift in the side channel.

Collected, noted and revisited regularly. Ideas only start once a slot on the plan frees up and the game idea permits.

Concept

More island types

New landscapes with their own production chains and resources.

Sketch

Seasons & tasks

More seasonal events and weekly tasks for the island.

Opt-in

Postcard gallery

A public selection of island postcards – only with the players' consent.

Writing phase

English guides

An English version of the guide content for players beyond the German-speaking region.

On hold

Trailer & media assets

A short trailer and more screenshots for press and community.

05 What is not planned

These roads stay closed.

To keep the direction dependable: these statements are not negotiable. They frame everything planned above.

Attacks and pay-to-win

Viamundo stays peaceful. Progress is made by you, not at the expense of others.

Ads, premium currency, selling advantages

The game funds itself without ads or perks for paying players.

Fixed dates for unfinished features

Done is what has been built and tested with care – not what fits a calendar page.

06 Get involved

Your feedback is the compass.

If a topic matters a lot to you or a problem stands in the way, that is an argument on the plan. Concrete examples and screenshots help most.

Screenshots and short descriptions help us respond fastest.

Read more

Last updated: 21/10/2026

The next landmark awaits you.

This plan stays in motion: feedback from real playthroughs changes the next steps.

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