About Viamundo

About Viamundo
Inselreich.

A free building game in your browser: your own island, a network of roads and workshops – and an economy you can actually see. No ads, no premium currency, no time pressure.

  • Independently developed
  • Free & ad-free
  • German & English
Chart No. 01 Edition MMXXVI
Chart of the island realm: office, workshop, storehouse, harbour and lighthouse connected by roads and sea routes. N OFFICE WORKSHOP HARBOUR LIGHTHOUSE MMXXVI
Island realm · economy simulation Open sea
Settlement tiers
5
Free & ad-free
0 €
Languages
2
Offline progress
12 hrs
01 The game

An economy you can see.

No numbers panel, no progress bar: your island is the interface. You see where goods are produced, where carriers are walking and where a chain is stalling.

You found a settlement, lay roads and connect workshops. Carriers collect raw materials from the storehouse, take them to the next building and bring finished goods back. Every decision has a visible place.

Five tiers lead from the first office to the Hanseatic city: settlement, village, market town, city and Hanseatic city. Each tier unlocks new buildings, upgrade levels and needs – and demands better organisation of your roads, storehouses and supply.

The ascent

05 / 05
Five island tiers from the office to the Hanseatic city, connected by a golden path.
01

Settlement

02

Village

03

Market town

04

City

05

Hanseatic city

Settlement → Village → Market town → City → Hanseatic city

Roads as production lines

Paving and short distances reduce your carriers' travel time. Every shortcut pays off directly.

Multi-stage chains

From log to plank, from grain to bread, from ore to tools – with real recipes and goods flows.

Five clear tiers

Settlement, village, market town, city and Hanseatic city: each tier changes how you organise your island.

02 Principles

What is deliberately different.

Viamundo is not a game that demands attention. It is a calm place where progress comes from planning.

01

Peaceful

No attacks on your island. Playing together means trade, alliances, island visits and shared projects.

02

Free & ad-free

No premium currency, no paid content, no advertising. The entry is the same for everyone.

03

No download

Runs on desktop, tablet and smartphone in your browser – optionally as an installable web app.

04

Bilingual

Interface, handbook and key pages are available in German and English.

05

Offline progress

Your economy keeps simulating for up to twelve hours while you are away.

06

Data-driven

Buildings, recipes and chains come from the same master data the simulation reads.

03 How it is made

A project that grows in small steps.

Viamundo is built independently and without a publisher. New content is announced first, then built, tested and documented.

  1. 01 Concept & balance

    The question first, then the mechanic.

    Every new mechanic starts with a question: does it make the island more readable, fairer or more interesting? What does not fit the calm game idea is not built.

  2. 02 Development

    Clearly built, deliberately lean.

    PHP, MySQL and Phaser form the foundation. A few deliberately chosen dependencies keep the project maintainable in the long run.

  3. 03 Editorial & handbook

    One source for game and documentation.

    The handbook is generated from the game data. What applies in the simulation is also documented – without duplicate maintenance.

  4. 04 Maintenance & updates

    Public, traceable, at a steady pace.

    Patch notes, weekly tasks and feedback keep the game moving. Every message is read.

04 Craft

Technology with substance.

Viamundo is built as a long-term project: traceable data, few dependencies and one simulation as the shared source for game and handbook.

  • One source of truth

    Buildings, recipes, prices and research live in one place – game and handbook read from it.

  • Few dependencies

    PHP, MySQL, Phaser and Tailwind. No framework overhead, no unnecessary layers.

  • Two languages, one base

    German and English run from the same codebase – content and interface stay in sync.

System map

simplified
  1. Master data Buildings, recipes, prices, research 01
  2. Simulation Production, carriers, progress 02
  3. Interface & handbook Island map, lists, documentation 03

Stack

  • PHP 8.5
  • MySQL 8
  • Phaser 3
  • Tailwind CSS 4
  • Vanilla JS
  • SVG + CSS
05 Author

Christopher Bernert

Independently developed – from the first sketch to game balance and documentation.

CB MMXXVI

Viamundo · 3ernert.com

Concept, development, balance & editorial

Viamundo is an independent project by Christopher Bernert (3ernert.com). It is built as a browser game with PHP, MySQL, Phaser and Tailwind CSS.

The goal is a calm building game that works without time pressure, advertising or pay-to-win – yet offers enough economic depth for long-lasting island empires. Feedback on mechanics, bugs and the clarity of the onboarding flow goes directly into the next updates.

„A good building game explains itself when you look at it.“
Responsibility
Concept, development, game balance and editorial content
Project
Independent, without publisher or ad network
Status
Publicly playable, continuously expanded
Contact
Via the contact form or 3ernert.com

Christopher Bernert

Read more

Last updated: 20/10/2026

Your island is waiting.

Found your settlement in less than a minute – free, without download and without ads.

Free · Ad-free · German & English