Production chains

From raw material to finished product

27 chains, 27 recipes and 4 goods tiers – every workshop from raw material to finished good. All values come straight from the game simulation.

Goods
27
Recipes
27
Tiers
4

Production flow

Live
Wood
Sawmill
Planks
Iron ore
Smelter
Iron
Grapes
Winery
Wine
Three example chains from the goods atlas All chains

Goods atlas

Explore chains

Filter by goods tier or search for a good, workshop or ingredient. Every card shows the chain in three steps.

27 chains in the atlas

Goods tier 01

Raw materials

Gathered directly from the island – the start of every production chain.

10 goods

Goods tier 02

Intermediate goods

Refined from raw materials and processed further in other workshops.

9 goods

Goods tier 03

Finished goods

Finished goods for supply, construction and trade – the end of the chain.

7 goods

Goods tier 04

Trade good

Special goods without a recipe – a medium of exchange and trade good.

1 good

Reading guide

One chain, four terms

Each card distils a good into its workshops, value and cycle. Here is how to read the figures.

Base value 01

The trade value of one unit at base prices – the basis for every calculation.

Recipe 02

Which ingredients a workshop uses and how much it produces from them.

Cycle 03

Seconds per production cycle. A shorter cycle means more output per minute.

Goods tier 04

Raw material, intermediate good, finished good or trade good – the position in the chain.

Straight from the game simulation master data – no editorial estimates.

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