Public blueprint library Good plans for your island.

Discover ready-made neighbourhoods and production chains. Compare their building costs and requirements, then add suitable designs to your collection.

Blueprints
9
Categories
5
Settlement levels
5
Curated designs Free to add
Blueprint of the month 3 × 3 tiles
Layout of Residential quarter: 3 × 3 tiles
Residential quarter From Settlement
Curated designs

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9 blueprints found

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Materials & crafts 3 × 2 tiles
Layout of Forestry: 3 × 2 tiles
From Settlement 3 buildings · 3 road tiles

Forestry

A forester, woodcutter and sawmill form the core of your timber production.

  • 3 workers needed

Building costs · level 1

  • 4 Planks
  • 8 Wood
  • 2 Stone
Buildings & location
  • 1 × Forester
  • 1 × Woodcutter
  • 1 × Sawmill

Leave free grassland near the forester for planting and woodland for the woodcutter.

Woodcutter needs forest within 2 tiles.

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Food 4 × 2 tiles
Layout of Bakery block: 4 × 2 tiles
From Village 4 buildings · 4 road tiles

Bakery block

From grain to bread: a farm, mill, well and bakery in one compact row.

  • 6 workers needed

Building costs · level 1

  • 13 Planks
  • 6 Wood
  • 11 Stone
Buildings & location
  • 1 × Grain farm
  • 1 × Mill
  • 1 × Bakery
  • 1 × Well

The mill sits beside the farm and bakery. Check supplies and utilisation after building.

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Housing 3 × 3 tiles
Layout of Residential quarter: 3 × 3 tiles
From Settlement 6 buildings · 3 road tiles

Residential quarter

Six homes along a shared road provide room for new residents and carriers.

  • 0 workers needed
  • +36 housing

Building costs · level 1

  • 18 Planks
  • 24 Wood
Buildings & location
  • 6 × House

New residents need food. Expand the neighbourhood as your supplies allow.

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Supplies 3 × 2 tiles
Layout of Weaver with two sheep farms: 3 × 2 tiles
From Village 3 buildings · 3 road tiles

Weaver with two sheep farms

Two sheep farms supply wool to the weaver between them.

  • 4 workers needed

Building costs · level 1

  • 14 Planks
  • 8 Wood
  • 3 Stone
Buildings & location
  • 2 × Sheep farm
  • 1 × Weaver

Connect the shared road to a warehouse and watch your cloth stocks as residents move in.

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Supplies 3 × 3 tiles
Layout of Brewery block: 3 × 3 tiles
From Market town 4 buildings · 3 road tiles

Brewery block

Hops, grain and water supply a centrally placed brewery.

  • 6 workers needed

Building costs · level 1

  • 13 Planks
  • 10 Wood
  • 8 Stone
  • 1 Tools
Buildings & location
  • 1 × Hop garden
  • 1 × Brewery
  • 1 × Well
  • 1 × Grain farm

The farm faces the brewery. Free space around the workshops leaves room to expand.

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Supplies 3 × 2 tiles
Layout of Wine cellar: 3 × 2 tiles
From City 3 buildings · 3 road tiles

Wine cellar

Two vineyards and a winery turn fertile soil into a wine quarter.

  • 4 workers needed

Building costs · level 1

  • 20 Planks
  • 12 Wood
  • 6 Stone
  • 2 Tools

Special requirements

  • Island trait: Fertile soil
Buildings & location
  • 2 × Vineyard
  • 1 × Winery

This blueprint belongs on an island with fertile soil.

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Materials & crafts 5 × 2 tiles
Layout of Toolmakers’ quarter: 5 × 2 tiles
From Market town 5 buildings · 5 road tiles

Toolmakers’ quarter

Coal and ore become iron, which is combined with planks to make tools.

  • 9 workers needed

Building costs · level 1

  • 13 Planks
  • 5 Tools
  • 13 Wood
  • 15 Stone
Buildings & location
  • 1 × Coal mine
  • 1 × Iron mine
  • 1 × Smelter
  • 1 × Toolsmith
  • 1 × Sawmill

Place both mines near mountains. Wood, fish and bread must come from storage.

Coal mine needs mountains within 1 tiles.

Iron mine needs mountains within 1 tiles.

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Research 4 × 2 tiles
Layout of Paper courtyard: 4 × 2 tiles
From Market town 4 buildings · 4 road tiles

Paper courtyard

Timber production, a well and a paper mill supply paper for your research.

  • 5 workers needed

Building costs · level 1

  • 12 Planks
  • 5 Wood
  • 6 Stone
  • 1 Tools
Buildings & location
  • 1 × Forester
  • 1 × Woodcutter
  • 1 × Paper mill
  • 1 × Well

Keep woodland and free planting space available. Your library draws the paper from storage.

Woodcutter needs forest within 2 tiles.

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Materials & crafts 3 × 2 tiles
Layout of Glass courtyard: 3 × 2 tiles
From City 3 buildings · 3 road tiles

Glass courtyard

A sand pit, glassworks and a dedicated warehouse bring glass production together by the coast.

  • 3 workers needed
  • 3 paved tiles

Building costs · level 1

  • 16 Planks
  • 3 Wood
  • 19 Stone
  • 2 Tools

Special requirements

  • Research: Glassblowing
Buildings & location
  • 1 × Sand pit
  • 1 × Glassworks
  • 1 × Storehouse

The sand pit needs a beach within reach. Supply coal from the rest of your economy.

Sand pit needs beach within 1 tiles.

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How it works

From blueprint to your island

  1. 1

    Find the right neighbourhood

    Compare previews, building costs and requirements for every blueprint at a glance.

  2. 2

    Add it to your collection

    With an account, adding costs no goods – identical designs are recognised.

  3. 3

    Place it on your island

    Under Build → Blueprints, rotate and place it, then connect the road to your road network.

What to know before you build

Adding a blueprint costs no goods. Find it under Build → Blueprints in the game and rotate it before placing it. Building costs cover new level 1 buildings and the included paved roads.

Connect the blueprint’s road to your road network. Check free grassland, terrain, research and supplies when building on your island; extra connecting roads depend on the location.

Look up production chains in the handbook
Production chain as a plan: the forester fells wood, the sawmill cuts planks and a house is built from them. Forester Sawmill Planks House
Example: forester → sawmill → planks → house

Ready for your next neighbourhood?

Pick a plan, add it for free and watch your island grow.